Program Content
Team Skills
Team Fun
Team Work
Team Bond

Develop your tea m’s ability to innovate, collaborate
and brainstorm their way to success.

Overview

Utilizing the wisdom of great historical thinkers & inventors such as Leonardo DaVinci, Benjamin Franklin and Thomas Edison, and modern innovators such as Steve Jobs, teams bring together the practical skills of problem solving with creative, out-of-the-box thinking. Teams are tasked with projects that combine practical and creative criteria, requiring the team to draw from the strengths of everyone in the group. The focus of these projects can be on marketplace innovation, or improving internal processes.

Agenda & Activities

Welcome & Warm-Ups (20-30 minutes) Atlanta Challenge staff welcome the participants and set expectations for the event. A few fun warm-up activities are presented to get the group moving and involved.

Team Brainstorming (30-45 minutes) Our facilitator leads a group discussion on what it takes to be creative AND effective, utilizing the techniques of great thinkers & inventors. Teams also explore brainstorming in a group setting to get the best ideas from every member.

Team Up (5 minutes) We lead some activities that randomly create small teams. These teams can be consistent for the duration of the program, or we can reassign teams for each new project.

Team Creations (60-120 minutes) Teams are presented with a series of challenges requiring unique solutions that meet high standards. Each group is provided with a variety of materials to use, giving the teams plenty of room to brainstorm their own distinctive outcomes. We have a wide range of projects available depending on your goals, group size and available space. We will work with you to determine the best options. Most groups will do 2-4 different projects. Here are a few examples:

  • Play The Game Teams take on the role of board game designers and must design, construct, and promote an actual, playable board game. Teams then play and rate each others creations, and give them feedback on their creativity and quality.
  • Best Practices Teams sit out of sight of each other. The first team must construct the most effective device from kits that contain far more than they need, and then relay verbal instructions to the next team on how to make the same device. End results are compared. This problem solving game illustrates team dynamics, creative problem solving and effective communication in action.
  • Perpetual Motion Each group tries to make a contraption that will stay in motion for the longest amount of time without any human intervention.

Team Review (15-30 minutes) The team discusses specific workplace applications for the innovation process.

Wrap-up Activity We end with a fun, but thought provoking, activity and a team picture with the group posing with their various creations.

Goals
  • Practice building consensus within the team and focusing on one mission.
  • Improve coordination of effort and group collaboration.
  • Learn to utilize the strengths of each team member.
  • Practice group brainstorming techniques.
Logistics

Length: 2.5-3.5 hours, depending on your schedule.

Activity: Light

Location: Indoors in a meeting room. Some activities can be done outside.

Group Size: 10-500 people

Includes: Complete facilitation, event supplies and reference materials.

“Thank you for facilitating our team building day. You did a great job!! Also, thank you for providing additional tools and resources that we can continue to use. I will definitely let you know if additional services or resources are needed. Thanks for everything!”

Coca-Cola Credit Union